![]() ![]() So the beds and tables are pretty lightweight, for throwing. remember, an armful/haulful of wood is 19-36kg. less cobaltite! more garnierite! (I've gotten tired of all-cobaltite gear because cobalt plentiful) Phoebus: three water vermin got better tile, like cave leech. Phoebus: Lime Hornfels no longer looks like a bee. Ironhand sedimentary tile changes, some look like sand now. Good if you're a big-eared curved-horns demon. No more arrows, flasks, edged trap components and screw pumps of brittle stones! Use what the stone age people used! many other stonecutter shop things now require stone. either knapping-type conchoidal-fracture stone like flint, or sandstone-like that POLISHES well.) edged rock weapon requires a specific class of stone now (which I researched on the web. Rock club(some are brittle so they break upon testing, 30% production chance, but no logs needed. new reactions at stonecutter's, make wooden staff, rock mace. new weapons: crude maul, crude spear, rock axe (aka crude hand axe). fairwood is yellow, not the same red as goodwood. 11c no making crossbows and bows out of pine and fir. ITEMS_SIEGE_ENGINE, ITEMS_ARMOR, ITEMS_WEAPON_RANGED. basic low-quality wood (which should be made into charcoal) no longer allowed for the following: 11c changes, to : - not save compatible, roll a new world. ![]()
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